Tempo
Mar.2022 // . Developed in collaboration with Lauren Goyette ‘23 during a design sprint in ENGS 75: Product Design.
The Problem
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“I wish mine had more padding - it digs into my collarbone too much.” - John C. ‘22
Despite many state-of-the-art options, most users find existing violin and viola rests to be uncomfortable, putting pressure on the collarbone or soft tissue areas and poorly contouring to their anatomy.
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“I was in constant fear that (the rest) would pop off the violin during a performance.” - Nick K. ‘22
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“As a woman, it is nearly impossible to find a decent shoulder rest. I’ve tried at least seven with no luck…” - Jehan D. ‘22
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“All of the Juilliard students use makeup sponges to customize their shoulder rests.” - Marcia Cassidy, Dartmouth Senior Lecturer of Violin and Viola
The Need
Digital creatives need a physical interface for modeling and animation software programs that streamlines their process, allowing for more fluid and intuitive expression.
Design Process
We started our design exploration by thinking-through-analogy, making quick mockups/prototypes, and performing some initial user-testing with the Dartmouth Symphony Orchestra to gain feedback on what was important to users.
Creating the Solution
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As seen in the video, the process begins with the musician creating an impression taking into account the user’s anatomy and preferences.
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Once the user has created their impression, they can take either a multitude of photos from various angles, or a couple videos. Then, using Apple’s RealityKit API, these images are stitched together to create a highly accurate mesh model of the impression.
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The now digitized impression model is used as the bounding input for a generated lattice structure, with variable density through the form to provide progressive support and comfort.
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Once latticed, the model was 3D-printed using 80A flexible resin in an SLA printer. Then, the padding is bonded to a baseplate printed using CarbonX nylon chopped-fiber filament to provide stiffness and improve acoustics.